Friday 12 December 2014

Modifying textures to a character in Photoshop

In this session, we were given a character model that had already been UV mapped and textured as well as animated. We were shown how to modify the textures in Photoshop and how each layer built up to create the texture itself.




I also tried to add some atmospheric lighting to the character.


I believe the main purpose of this lesson was to help us get to grips with how textures are mapped onto a polygonal model. I decided to turn my character into a zombie. I also made use of the lights in Maya in order to create a small degree of atmosphere.

No comments:

Post a Comment