In this session, we were tasked with modelling a turret in Maya, using an image of a Star Wars turret as reference. The purpose of this exercise was to further develop our knowledge of Maya's polygonal modelling tools. Robin gave a short demonstration showing us how we should start to approach this exercise, and the rest of the lesson was spent modelling the turret ourselves.
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This was the Star Wars turret we had to model.
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First, I started off by creating a Cube.
Then, I selected the top face component and moved it down. I then scaled it negatively in order to create this Pyramid cross-section shape.
I then used the extrude tool to bring out the top face. Again, I scaled the top face component in order to create the basic shape of the Turret's base.
Then, using the bevel tool, I beveled the edges of the entire model, excluding the bottom four edges of the base.
Using the Insert Edge Loop tool, I inserted two vertical edge loops in order to create the two entrances either side of the model. I then extruded the two faces inwards, and beveled the outermost edges of the entrance.
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