Sunday, 7 December 2014

Fish Modelling Tutorial

In this Lynda tutorial, we had to model a fish using a sketch as reference. The sketch was supplied to us, as was the scene file that had the sketch applied to a plane as a texture.

Using the side view in Maya, we modeled a basic profile of the fish, making sure to add faces for the eye. Once we had done that, we could then mirror the model over the X-Axis. We could then use the symmetry settings on the Move, Scale and Rotate tools in order to make sure our model is the same on all sides.



This was the reference we were given.



This is the model I finished with.



We could then use a 'smooth' view to see what our model would look like if the smooth polygons tools was used.


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