In this session, we were given a character model that had already been UV mapped and textured as well as animated. We were shown how to modify the textures in Photoshop and how each layer built up to create the texture itself.
I believe the main purpose of this lesson was to help us get to grips with how textures are mapped onto a polygonal model. I decided to turn my character into a zombie. I also made use of the lights in Maya in order to create a small degree of atmosphere.
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