Friday, 12 December 2014

Adding Detail to our Turret in Maya

Similarly to previous Maya sessions, this lesson was spent primarily getting to grips with Maya's various polygonal modelling tools and options.

We would be adding detail onto the Star Wars Turret we had been working on for the past two weeks. One extremely useful option we were introduced to was the 'Make Live' option. When we select a polygonal object and make it 'Live', it becomes a surface from which we can create our objects. Similarly to how we would normally draw our geometry on the grid and bring it out from there, the surface we 'Make Live' would now act in the same way as the default grid.

This is an extremely efficient way of creating geometry adjacent or parallel to our base turret. We then went onto adding detail onto our turret.


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