Friday, 12 December 2014

Alien Caterpillar Dude Painting

In this session, we were taught a digital painting technique that focuses on time saving. It is achieved by using three different Photoshop layers and utilizing the layer blending options.



The line-work for the character was given to us. We used Levels Image Adjustment in order to clean up the sketch.

Using a colour pallette that was given to us, we filled in a base layer of colour over the line drawing. We used flat, un-shaded colour, and then set the layer to 'multiply', so that the line-work could be seen underneath.

We then added simple shadows using 50% grey, again using a multiply layer.

We could then use the image we had created so far as a base, and essentially using it as a colour palette for more detailed painting. This technique cuts out a lot of time that would ordinarily be spent trying to achieve the correct values.




This was my final result. As with my old lady painting, I set brush opacity and flow to pen pressure, and by holding 'Alt' to select the colour picker, I had an effective method of blending different tones.

Modifying textures to a character in Photoshop

In this session, we were given a character model that had already been UV mapped and textured as well as animated. We were shown how to modify the textures in Photoshop and how each layer built up to create the texture itself.




I also tried to add some atmospheric lighting to the character.


I believe the main purpose of this lesson was to help us get to grips with how textures are mapped onto a polygonal model. I decided to turn my character into a zombie. I also made use of the lights in Maya in order to create a small degree of atmosphere.

Skeleton Anatomy


Insect Character


Perspective Tank


This is my tank.

Perspective Drawing

For this assignment, we had to watch and complete a tutorial that focuses on perspective. In the assignment, we were given the option to complete our own drawing if we had experience with perspective drawing before.

I have done a lot of perspective drawing before, as I have spent a lot of time drawing city environments in the past. The drawing I decided to complete is going to act as a quick concept drawing for an interior of a part of my Unity level.





The drawing is heavily inspired by the interiors in Alien. My level is a small spaceship docking at the side of a skyscraper in a futuristic city. This corridor will be the first corridor you walk through after exiting your room.

Adding Detail to our Turret in Maya

Similarly to previous Maya sessions, this lesson was spent primarily getting to grips with Maya's various polygonal modelling tools and options.

We would be adding detail onto the Star Wars Turret we had been working on for the past two weeks. One extremely useful option we were introduced to was the 'Make Live' option. When we select a polygonal object and make it 'Live', it becomes a surface from which we can create our objects. Similarly to how we would normally draw our geometry on the grid and bring it out from there, the surface we 'Make Live' would now act in the same way as the default grid.

This is an extremely efficient way of creating geometry adjacent or parallel to our base turret. We then went onto adding detail onto our turret.