For this unit, we are tasked with modelling and texturing a AAA-quality game asset. I chose to create a Boba Fett bust similar to the one pictured below, as I believe the weathering on his helmet and armor will take advantage of a PBR texture setup.
Boba Fett bust |
I have created a reference sheet that I can use in Maya to create the helmet. However, there are many different versions of Boba Fett's helmet with slight variations and I was unable to find perfect front + side reference images, so I will not be following the reference exactly.
Helmet Reference Sheet |
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