Computer Games Arts - George Burchmore

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  • Games Art
  • Games Production

Monday, 2 November 2015

Games Art - High Poly Asset: Part 2

Final render of my model before ZBrush sculpting.





Posted by Unknown at 16:38
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Labels: Games Art

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      • Games Art - Baking Maps: Part 1
      • Games Art - High Poly Asset: Part 2
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