In this lesson we were tasked
with modeling a T-Rex using a sketch provided to us as reference. We had to
make sure that all the faces on the model were quads and not triangles. I
assume the reason for this is to make sure that when Mudbox or ZBrush subdivides
the model, you do not end up with a large number of edges all converging on one
vertex.
We
had to use the edge loops to create a topology that 'describes' the surface of
a T-Rex.
Since we didn't have any
reference for the front view of the model, I looked up some extra T-Rex images
to use as reference. On the left, you can see my original T-Rex head that I had
created without any reference. On the right, I used a still from Jurassic Park as reference
for the front view of the T-Rex.
My final T-Rex model.
My final T-Rex model
wireframe.